![]() Apparently, Disillusioned Adventurers Will Save the World has two: Tianna, one of the main characters, and Donny, the boyfriend of resident idol Agate, but while they both adopted gambling as a coping mechanism for their troubles they have very different attitudes toward it, as Tianna is quick to call it a day whenever she starts losing too much and avoided debts, while Donny became obsessed and indebted, and eventually lost his relationship with Agate.If a story arc focuses on a character becoming this, it's an example of Descent into Addiction. More likely than most to start a Gambling Brawl when experiencing a losing streak. ![]() Gambling Addiction may lead to an Absurdly High-Stakes Game. Often leads to being Trapped by Gambling Debts. ![]() Rather than for any calculable gain, they play for the thrill and the prospect of the win that will come "any day" but likely never does (or does, but they lose it again) if they try to stop, they will find they cannot because they are hooked on this feeling. They may think they have a "system", though. In fact, the Gambling Addict often picks games that can't be influenced by acting or by analytical skill, such as roulette, slots, video poker, keno, or lotteries. The difference between the Professional Gambler and the Gambling Addict is that the Professional Gambler is actually more of a combination of risky investor, actor and mathematician/logician, whereas Gambling Addicts often don't know or care about the odds or strategies to play them for the best possible outcome, nor do they Know When to Fold 'Em. Unfortunately, this often leads viewers to believe it is a Compressed Vice in real life - when real life gambling addicts range the spectrum from Compressed Vice/temporary irresponsibility to those who literally cannot stop and do incur problems with the criminal justice system or are even Driven to Suicide. It's also a very convenient "habit" for a writer to use as a Compressed Vice because, as an emotional addiction, it doesn't carry outward signs that would have to be written in or accounted for later, and, as a legal or quasi-legal addiction, can be fully depicted in even some Family Friendly works and more "realistic" as an addiction for some characters than, say, heroin. In these cases, their new habit will often lead to a big loss, and the rest of the episode will be spent trying to recover the money or property. ![]() Sometimes a character develops this trait temporarily, usually in a sitcom. Perhaps more common in older works and literature, when people had to make their own entertainment and card games were a much more common social activity. At the more extreme end, the character is fully addicted and quite capable of ruining their own finances, lives and those of the people around them. In some cases, they may even be able to make a profit from their gambling. ![]() They spend the family's rent money, lose their job, or end up owing a lot of money to The Syndicate.Īt the less extreme end, the character will stick to small bets and simply enjoys the game. A character who likes a flutter, and whether it's on horse races, poker, or lottery, they do it to the extent where it becomes a bad habit or starts to cause problems. ![]()
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